Model fast.
Build solid.
A modern, multiplayer 3D modeler: add, subtract, snap, iterate. No installer. No license servers. No 2003 UX.

The full modeling demo is best on a laptop. Open it in a new tab when you are ready to push, pull, snap, and iterate.
Launch demoModel. Organize. Share.
Three things the page needs to prove now: the modeling loop is fast, the file stays useful, and collaboration is native to the work.

Push, pull, snap, iterate.
The core loop stays direct: draw the thing, move the face, subtract the void, keep going. Modelcore is built for the moment before documentation, when the idea is still moving.

A scene that stays legible.
Layers, views, groups, imports, and site context sit beside the model instead of becoming a cleanup project later.

Same model, same moment.
Invite someone into the scene, review the move, and keep modeling without file-passing or screen-share guesswork.
Watch Modelcore work.
PBR materials and rendering defaults help the first preview read like design work, not a debug viewport.
The plugin path is JavaScript and TypeScript, so custom tools can live close to the modeler.
The changelog is visible because beta users should know what changed before they trust real work to it.
Join the early beta
We're inviting 50 founding members. Free during beta. Active development, informed by in-app feedback.
Request accessBeta covers core modeling + geometry tools. Data may change. Export important work regularly.
Not in a rush? Get notified when the next wave opens.
We are building this in public.
Modelcore is early. You can try the demo, watch the product videos, and read the changelog before you ask for access. The beta cohort is intentionally small while the tool is still changing quickly.