Modelcore
Changelog

Shipping notes

A public trail of changes as Modelcore moves through beta.

Editable extrudes and precision rotation

Sketch-based extrusions stay editable, while rotation and snapping are more precise and resilient.

Extrusions now retain useful editing controls after they are created.

  • Edit an extrusion's distance from the inspector, temporarily disable it, restore it, or retry an interrupted update.
  • Continue using direct editing tools on an extruded result without changing the familiar workflow.
  • Improved precision rotation controls, drawing preview accuracy, and automatic recovery when snapping is interrupted.

Faster editing feedback and stronger Smart Extrude

Completed edits reach the viewport sooner, while Smart Extrude handles more face, opening, and repeated-edit cases reliably.

Common modeling actions now feel more immediate and preserve the intended target more consistently.

  • Reduced the wait between completing an edit and seeing the finished result.
  • Added a filled Smart Extrude preview that remains visible while an edit finishes.
  • Improved Smart Extrude across complex faces, openings, and repeated cuts or extrusions.

Faster, more predictable snapping

Drawing and precision transforms now find intended points more quickly and finish where their previews indicate.

Snapping received a broad reliability and performance pass across sketching and transforms.

  • Made drawing, shape, guide, Smart Extrude, and precision-transform tools respond more consistently to the same snap points.
  • Improved priority for nearby vertices and edges when helper guides are also available.
  • Improved snapping in complex scenes and repeated objects, with closer agreement between previews and finished edits.

Precision sketches and project units

Rectangle dimensions can now be edited precisely, and metric or imperial settings stay with each project.

Sketches gained the first pieces of a more precise, editable modeling workflow.

  • Added alignment and dimensional controls for rectangles.
  • Added an inspector for reviewing a sketch and editing its dimensions.
  • Saved metric or imperial unit preferences with each project and improved drawing on faces and repeated objects.

Imported models and scene context

External 3D models can now be brought into a project and positioned alongside your work.

Imported models make it easier to design around existing objects and add context to a scene.

  • Added 3D model import for bringing external reference content into a project.
  • Added selection, movement, rotation, scaling, and snapping for imported models.
  • Improved shadows, saving and reopening, and performance when the same model appears multiple times.

Project organization and safer collaboration

Larger shared projects are easier to organize, navigate, and recover when a connection is interrupted.

This pass focused on making larger, shared projects easier to understand and safer to work in.

  • Added clearer controls for renaming, hiding, locking, and organizing nested objects from the Scene panel.
  • Added quick axis views, Fit, projection controls, and visual previews for saved views.
  • Added clearer progress, unsent-edit status, and recovery guidance when a shared session reconnects or needs attention.

Chamfer, fillet, and edge blend workflows

Solid edge finishing now supports chamfer, fillet, selection-friendly edge blends, box-wide blends, and more reliable holed-face cases.

Edge finishing became a more complete and dependable modeling workflow.

  • Added chamfer and fillet tools, keyboard access, and solid edge selection.
  • Improved the stability of chamfer and fillet results across more solid shapes.
  • Improved edge targeting, cursor feedback, marquee selection, box-wide fillets, and edges around openings.

Site context, point clouds, and geospatial imports

Modelcore can now bring site context into a project through point clouds, reference meshes, terrain, imagery, buildings, and environment controls.

The editor gained a foundation for modeling with real-world context around the design.

  • Added point clouds and reference meshes with transforms, opacity controls, and project reload support.
  • Added guided imports for terrain, imagery, and surrounding buildings.
  • Redesigned environment panels with location, sun, lighting, and import wizard flows.

Automation and embedded modeling demo

Repeatable modeling workflows and the homepage embedded demo make it easier to demonstrate and automate common tasks.

Modelcore can now demonstrate and repeat common modeling steps beyond direct manual input.

  • Added repeatable multi-step modeling workflows with clear progress and results.
  • Added reusable examples for creating walls and openings.
  • Added an embedded modeling experience used by the marketing homepage demo.

Materials and rendering quality pass

Materials, lighting, shadows, smoothing, photoreal previews, and viewport render quality received a major upgrade.

The viewport and material system now carry more of the product experience instead of acting like a thin debug renderer.

  • Added richer material editing with textures, scale, finish, and surface controls.
  • Added environment lighting, better shadows, smoother solid edges, render settings, and higher-quality previews.
  • Improved visual consistency across camera distances, lighting conditions, and complex scenes.

Expanded modeling toolset

The editor gained more direct modeling tools, export paths, and the first built-in plugin tool surface.

The core tool palette grew from basic sketch-and-extrude workflows into a broader CAD modeling surface.

  • Added arcs, circles, primitives, sweep, inset, and OBJ export workflows.
  • Continued polishing Smart Extrude so face selection, snapping, and repeated edits stay predictable.
  • Added the first built-in extension tool and a foundation for expanding the tool palette over time.

Precision transforms, saved views, and sectioning

Modeling gained a stronger precision transform workflow, dynamic input, arrays, zoom-to-cursor navigation, saved views, and view-only sectioning.

The editor became easier to control precisely across both modeling and navigation.

  • Added hybrid transform workflows with gizmo and precision modes, dynamic input, array prompts, and axis constraints.
  • Added zoom-to-cursor navigation, zoom selected, zoom extents, and more predictable orbit and camera behavior.
  • Added saved camera views, collaborative follow workflows, thumbnail previews, and view-only section boxes.

Scene graph and layer controls

The editor gained a stronger scene graph, layer visibility, active-layer routing, editable node attributes, and safer selection rules.

Scene organization is now visible and editable from the product, not just encoded inside the model.

  • Added layer management, visibility controls, active-layer assignment, and move-to-layer actions.
  • Expanded the Scene panel with more direct editing controls.
  • Improved selection and editing behavior so hidden or inactive objects stay out of the way.

Smarter snapping and guides

Snapping now supports persistent guides, smarter inference, and more consistent results across tools and repeated objects.

Drawing, transforming, and editing solids now feel more consistent across the toolset.

  • Added persistent guide polylines, guide snapping, grid snapping, and smarter inference for line, rectangle, Push/Pull, and transform workflows.
  • Made tools respond more consistently to the same visible points, edges, and guide references.
  • Improved snapping around repeated objects, source faces, reference planes, and nearby inference points.

More durable saves and shared editing

Project saves and shared editing sessions are now more resilient during long or fast-moving modeling work.

Large modeling sessions are now safer to save, reopen, and continue with collaborators.

  • Improved save ordering and reduced unnecessary saves during active work.
  • Improved consistency when reopening projects, undoing edits, or catching up to collaborators.
  • Prevented unsuccessful edits from appearing in project history or saved results.

Beta access, feedback, and waitlist loops

Modelcore now has a fuller beta funnel, admin review flow, product feedback board, analytics, lifecycle emails, and waitlist delivery.

The beta program moved from a static gate to an operating loop for inviting users, reviewing requests, and learning from product feedback.

  • Added beta access controls, approval tools, admin views, and lifecycle email delivery for accepted or waitlisted users.
  • Added feedback capture, triage, voting, duplicate handling, and audit-friendly admin workflows.
  • Wired product analytics and waitlist delivery so signups, page views, and core product actions can inform what ships next.

Cloud projects and workspaces

Projects moved into a cloud-backed dashboard with autosave, thumbnails, sharing, workspaces, and local import/export.

Modelcore grew the project system needed for a real beta instead of one-off local scenes.

  • Added cloud project creation, opening, renaming, deletion, autosave, manual save, and clear save status.
  • Added project thumbnails, inline rename, browser search, workspace switching, personal spaces, and team buckets.
  • Added local project import/export so users can move models without depending on only the hosted project list.

Realtime collaboration hardening

Project sharing, presence, 3D cursors, edit coordination, reconnects, and recovery are now substantially more reliable.

Collaboration became safer for longer and more active shared sessions.

  • Added project sharing, organization access, realtime presence, 3D cursors, and coordinated solid editing.
  • Added clearer reconnect progress, edit-conflict feedback, and recovery options when a session falls behind.
  • Improved reconnection and offline behavior so collaborators return to a consistent project state more reliably.

More reliable solid modeling

Solid editing became more dependable across combinations, openings, extrusions, and complex faces.

Solid modeling became much more predictable across common design workflows.

  • Improved union, subtraction, intersection, and extrusion across a wider range of shapes.
  • Improved openings, through-cuts, inset regions, split faces, and edits around complex boundaries.
  • Made unsuccessful edits leave the original model intact instead of producing a partial result.

Groups, components, and nested edit contexts

Groups and components now support selection, nested editing, make unique, explode, transforms, and context-aware modeling.

Modelcore now has a usable scene organization model for repeated parts and nested assemblies.

  • Added group and component creation, selection highlights, edit breadcrumbs, make unique, explode, and keyboard flows.
  • Improved nested selection, drawing and snapping around repeated objects, and transform behavior.
  • Made tools stay focused on the object currently being edited, reducing accidental changes elsewhere in a project.

Browser CAD editor foundation

The first browser-based modeling workflows landed with drawing, selection, snapping, and Push/Pull editing.

This was the first major step from project scaffolding toward a usable browser CAD editor.

  • Added the core line tool, rectangle tool, selection tool, transform gizmo, axis helpers, measurement feedback, and snap inference.
  • Added face and edge selection, SketchUp-style Push/Pull, line intersections, openings, and undo/redo.
  • Improved measurement feedback and editing consistency across the core drawing workflow.