Real-time multiplayer
Stop passing files around. Model, review, and adjust in one shared scene.
Work in the same scene with live presence, shared state, and fast feedback loops from the first massing move.File-passing turns design into archaeology. Multiplayer keeps the conversation in the model.
Demo capture lands with the next beta wave.
Each beta feature in this pillar.
Stop passing files around. Model, review, and adjust in one shared scene.